@Generated(value="jsii-pacmak/1.29.0 (build 41df200)", date="2021-06-02T09:55:31.293Z") @Stability(value=Stable) public class CfnMatchmakingConfiguration extends CfnResource implements IInspectable
| Modifier and Type | Class and Description |
|---|---|
static class |
CfnMatchmakingConfiguration.Builder
A fluent builder for
CfnMatchmakingConfiguration. |
static interface |
CfnMatchmakingConfiguration.GamePropertyProperty |
software.amazon.jsii.JsiiObject.InitializationModeIInspectable.Jsii$Default, IInspectable.Jsii$Proxy| Modifier and Type | Field and Description |
|---|---|
static String |
CFN_RESOURCE_TYPE_NAME
The CloudFormation resource type name for this resource class.
|
| Modifier | Constructor and Description |
|---|---|
|
CfnMatchmakingConfiguration(software.constructs.Construct scope,
String id,
CfnMatchmakingConfigurationProps props)
Create a new `AWS::GameLift::MatchmakingConfiguration`.
|
protected |
CfnMatchmakingConfiguration(software.amazon.jsii.JsiiObject.InitializationMode initializationMode) |
protected |
CfnMatchmakingConfiguration(software.amazon.jsii.JsiiObjectRef objRef) |
| Modifier and Type | Method and Description |
|---|---|
Object |
getAcceptanceRequired()
`AWS::GameLift::MatchmakingConfiguration.AcceptanceRequired`.
|
Number |
getAcceptanceTimeoutSeconds()
`AWS::GameLift::MatchmakingConfiguration.AcceptanceTimeoutSeconds`.
|
Number |
getAdditionalPlayerCount()
`AWS::GameLift::MatchmakingConfiguration.AdditionalPlayerCount`.
|
String |
getAttrArn() |
String |
getAttrName() |
String |
getBackfillMode()
`AWS::GameLift::MatchmakingConfiguration.BackfillMode`.
|
protected Map<String,Object> |
getCfnProperties() |
String |
getCustomEventData()
`AWS::GameLift::MatchmakingConfiguration.CustomEventData`.
|
String |
getDescription()
`AWS::GameLift::MatchmakingConfiguration.Description`.
|
String |
getFlexMatchMode()
`AWS::GameLift::MatchmakingConfiguration.FlexMatchMode`.
|
Object |
getGameProperties()
`AWS::GameLift::MatchmakingConfiguration.GameProperties`.
|
String |
getGameSessionData()
`AWS::GameLift::MatchmakingConfiguration.GameSessionData`.
|
List<String> |
getGameSessionQueueArns()
`AWS::GameLift::MatchmakingConfiguration.GameSessionQueueArns`.
|
String |
getName()
`AWS::GameLift::MatchmakingConfiguration.Name`.
|
String |
getNotificationTarget()
`AWS::GameLift::MatchmakingConfiguration.NotificationTarget`.
|
Number |
getRequestTimeoutSeconds()
`AWS::GameLift::MatchmakingConfiguration.RequestTimeoutSeconds`.
|
String |
getRuleSetName()
`AWS::GameLift::MatchmakingConfiguration.RuleSetName`.
|
void |
inspect(TreeInspector inspector)
Examines the CloudFormation resource and discloses attributes.
|
protected Map<String,Object> |
renderProperties(Map<String,Object> props) |
void |
setAcceptanceRequired(Boolean value)
`AWS::GameLift::MatchmakingConfiguration.AcceptanceRequired`.
|
void |
setAcceptanceRequired(IResolvable value)
`AWS::GameLift::MatchmakingConfiguration.AcceptanceRequired`.
|
void |
setAcceptanceTimeoutSeconds(Number value)
`AWS::GameLift::MatchmakingConfiguration.AcceptanceTimeoutSeconds`.
|
void |
setAdditionalPlayerCount(Number value)
`AWS::GameLift::MatchmakingConfiguration.AdditionalPlayerCount`.
|
void |
setBackfillMode(String value)
`AWS::GameLift::MatchmakingConfiguration.BackfillMode`.
|
void |
setCustomEventData(String value)
`AWS::GameLift::MatchmakingConfiguration.CustomEventData`.
|
void |
setDescription(String value)
`AWS::GameLift::MatchmakingConfiguration.Description`.
|
void |
setFlexMatchMode(String value)
`AWS::GameLift::MatchmakingConfiguration.FlexMatchMode`.
|
void |
setGameProperties(IResolvable value)
`AWS::GameLift::MatchmakingConfiguration.GameProperties`.
|
void |
setGameProperties(List<Object> value)
`AWS::GameLift::MatchmakingConfiguration.GameProperties`.
|
void |
setGameSessionData(String value)
`AWS::GameLift::MatchmakingConfiguration.GameSessionData`.
|
void |
setGameSessionQueueArns(List<String> value)
`AWS::GameLift::MatchmakingConfiguration.GameSessionQueueArns`.
|
void |
setName(String value)
`AWS::GameLift::MatchmakingConfiguration.Name`.
|
void |
setNotificationTarget(String value)
`AWS::GameLift::MatchmakingConfiguration.NotificationTarget`.
|
void |
setRequestTimeoutSeconds(Number value)
`AWS::GameLift::MatchmakingConfiguration.RequestTimeoutSeconds`.
|
void |
setRuleSetName(String value)
`AWS::GameLift::MatchmakingConfiguration.RuleSetName`.
|
addDeletionOverride, addDependsOn, addMetadata, addOverride, addPropertyDeletionOverride, addPropertyOverride, applyRemovalPolicy, applyRemovalPolicy, applyRemovalPolicy, getAtt, getCfnOptions, getCfnResourceType, getMetadata, getUpdatedProperites, isCfnResource, shouldSynthesize, toString, validatePropertiesgetRefgetCreationStack, getLogicalId, getStack, isCfnElement, overrideLogicalIdjsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSet@Stability(value=Stable) public static final String CFN_RESOURCE_TYPE_NAME
protected CfnMatchmakingConfiguration(software.amazon.jsii.JsiiObjectRef objRef)
protected CfnMatchmakingConfiguration(software.amazon.jsii.JsiiObject.InitializationMode initializationMode)
@Stability(value=Stable)
public CfnMatchmakingConfiguration(@NotNull
software.constructs.Construct scope,
@NotNull
String id,
@NotNull
CfnMatchmakingConfigurationProps props)
scope - - scope in which this resource is defined. This parameter is required.id - - scoped id of the resource. This parameter is required.props - - resource properties. This parameter is required.@Stability(value=Stable)
public void inspect(@NotNull
TreeInspector inspector)
inspect in interface IInspectableinspector - - tree inspector to collect and process attributes. This parameter is required.@Stability(value=Stable) @NotNull protected Map<String,Object> renderProperties(@NotNull Map<String,Object> props)
renderProperties in class CfnResourceprops - This parameter is required.@Stability(value=Stable) @NotNull public String getAttrArn()
@Stability(value=Stable) @NotNull public String getAttrName()
@Stability(value=Stable) @NotNull protected Map<String,Object> getCfnProperties()
getCfnProperties in class CfnResource@Stability(value=Stable) @NotNull public Object getAcceptanceRequired()
@Stability(value=Stable)
public void setAcceptanceRequired(@NotNull
Boolean value)
@Stability(value=Stable)
public void setAcceptanceRequired(@NotNull
IResolvable value)
@Stability(value=Stable) @NotNull public String getName()
@Stability(value=Stable)
public void setName(@NotNull
String value)
@Stability(value=Stable) @NotNull public Number getRequestTimeoutSeconds()
@Stability(value=Stable)
public void setRequestTimeoutSeconds(@NotNull
Number value)
@Stability(value=Stable) @NotNull public String getRuleSetName()
@Stability(value=Stable)
public void setRuleSetName(@NotNull
String value)
@Stability(value=Stable) @Nullable public Number getAcceptanceTimeoutSeconds()
@Stability(value=Stable)
public void setAcceptanceTimeoutSeconds(@Nullable
Number value)
@Stability(value=Stable) @Nullable public Number getAdditionalPlayerCount()
@Stability(value=Stable)
public void setAdditionalPlayerCount(@Nullable
Number value)
@Stability(value=Stable) @Nullable public String getBackfillMode()
@Stability(value=Stable)
public void setBackfillMode(@Nullable
String value)
@Stability(value=Stable) @Nullable public String getCustomEventData()
@Stability(value=Stable)
public void setCustomEventData(@Nullable
String value)
@Stability(value=Stable) @Nullable public String getDescription()
@Stability(value=Stable)
public void setDescription(@Nullable
String value)
@Stability(value=Stable) @Nullable public String getFlexMatchMode()
@Stability(value=Stable)
public void setFlexMatchMode(@Nullable
String value)
@Stability(value=Stable) @Nullable public Object getGameProperties()
@Stability(value=Stable)
public void setGameProperties(@Nullable
IResolvable value)
@Stability(value=Stable)
public void setGameProperties(@Nullable
List<Object> value)
@Stability(value=Stable) @Nullable public String getGameSessionData()
@Stability(value=Stable)
public void setGameSessionData(@Nullable
String value)
@Stability(value=Stable) @Nullable public List<String> getGameSessionQueueArns()
@Stability(value=Stable)
public void setGameSessionQueueArns(@Nullable
List<String> value)
@Stability(value=Stable) @Nullable public String getNotificationTarget()
@Stability(value=Stable)
public void setNotificationTarget(@Nullable
String value)
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