@Generated(value="jsii-pacmak/1.47.0 (build 86d2c33)", date="2021-12-22T10:27:17.744Z") @Stability(value=Stable) public class CfnGameSessionQueue extends CfnResource implements IInspectable
Example:
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import software.amazon.awscdk.services.gamelift.*;
CfnGameSessionQueue cfnGameSessionQueue = CfnGameSessionQueue.Builder.create(this, "MyCfnGameSessionQueue")
.name("name")
// the properties below are optional
.customEventData("customEventData")
.destinations(List.of(DestinationProperty.builder()
.destinationArn("destinationArn")
.build()))
.filterConfiguration(FilterConfigurationProperty.builder()
.allowedLocations(List.of("allowedLocations"))
.build())
.notificationTarget("notificationTarget")
.playerLatencyPolicies(List.of(PlayerLatencyPolicyProperty.builder()
.maximumIndividualPlayerLatencyMilliseconds(123)
.policyDurationSeconds(123)
.build()))
.priorityConfiguration(PriorityConfigurationProperty.builder()
.locationOrder(List.of("locationOrder"))
.priorityOrder(List.of("priorityOrder"))
.build())
.timeoutInSeconds(123)
.build();
| Modifier and Type | Class and Description |
|---|---|
static class |
CfnGameSessionQueue.Builder
A fluent builder for
CfnGameSessionQueue. |
static interface |
CfnGameSessionQueue.DestinationProperty
Example:
|
static interface |
CfnGameSessionQueue.FilterConfigurationProperty
Example:
|
static interface |
CfnGameSessionQueue.PlayerLatencyPolicyProperty
Example:
|
static interface |
CfnGameSessionQueue.PriorityConfigurationProperty
Example:
|
software.amazon.jsii.JsiiObject.InitializationModeIInspectable.Jsii$Default, IInspectable.Jsii$Proxy| Modifier and Type | Field and Description |
|---|---|
static String |
CFN_RESOURCE_TYPE_NAME
The CloudFormation resource type name for this resource class.
|
| Modifier | Constructor and Description |
|---|---|
|
CfnGameSessionQueue(software.constructs.Construct scope,
String id,
CfnGameSessionQueueProps props)
Create a new `AWS::GameLift::GameSessionQueue`.
|
protected |
CfnGameSessionQueue(software.amazon.jsii.JsiiObject.InitializationMode initializationMode) |
protected |
CfnGameSessionQueue(software.amazon.jsii.JsiiObjectRef objRef) |
| Modifier and Type | Method and Description |
|---|---|
String |
getAttrArn() |
String |
getAttrName() |
protected Map<String,Object> |
getCfnProperties() |
String |
getCustomEventData()
`AWS::GameLift::GameSessionQueue.CustomEventData`.
|
Object |
getDestinations()
`AWS::GameLift::GameSessionQueue.Destinations`.
|
Object |
getFilterConfiguration()
`AWS::GameLift::GameSessionQueue.FilterConfiguration`.
|
String |
getName()
`AWS::GameLift::GameSessionQueue.Name`.
|
String |
getNotificationTarget()
`AWS::GameLift::GameSessionQueue.NotificationTarget`.
|
Object |
getPlayerLatencyPolicies()
`AWS::GameLift::GameSessionQueue.PlayerLatencyPolicies`.
|
Object |
getPriorityConfiguration()
`AWS::GameLift::GameSessionQueue.PriorityConfiguration`.
|
Number |
getTimeoutInSeconds()
`AWS::GameLift::GameSessionQueue.TimeoutInSeconds`.
|
void |
inspect(TreeInspector inspector)
Examines the CloudFormation resource and discloses attributes.
|
protected Map<String,Object> |
renderProperties(Map<String,Object> props) |
void |
setCustomEventData(String value)
`AWS::GameLift::GameSessionQueue.CustomEventData`.
|
void |
setDestinations(IResolvable value)
`AWS::GameLift::GameSessionQueue.Destinations`.
|
void |
setDestinations(List<Object> value)
`AWS::GameLift::GameSessionQueue.Destinations`.
|
void |
setFilterConfiguration(CfnGameSessionQueue.FilterConfigurationProperty value)
`AWS::GameLift::GameSessionQueue.FilterConfiguration`.
|
void |
setFilterConfiguration(IResolvable value)
`AWS::GameLift::GameSessionQueue.FilterConfiguration`.
|
void |
setName(String value)
`AWS::GameLift::GameSessionQueue.Name`.
|
void |
setNotificationTarget(String value)
`AWS::GameLift::GameSessionQueue.NotificationTarget`.
|
void |
setPlayerLatencyPolicies(IResolvable value)
`AWS::GameLift::GameSessionQueue.PlayerLatencyPolicies`.
|
void |
setPlayerLatencyPolicies(List<Object> value)
`AWS::GameLift::GameSessionQueue.PlayerLatencyPolicies`.
|
void |
setPriorityConfiguration(CfnGameSessionQueue.PriorityConfigurationProperty value)
`AWS::GameLift::GameSessionQueue.PriorityConfiguration`.
|
void |
setPriorityConfiguration(IResolvable value)
`AWS::GameLift::GameSessionQueue.PriorityConfiguration`.
|
void |
setTimeoutInSeconds(Number value)
`AWS::GameLift::GameSessionQueue.TimeoutInSeconds`.
|
addDeletionOverride, addDependsOn, addMetadata, addOverride, addPropertyDeletionOverride, addPropertyOverride, applyRemovalPolicy, applyRemovalPolicy, applyRemovalPolicy, getAtt, getCfnOptions, getCfnResourceType, getMetadata, getUpdatedProperites, isCfnResource, shouldSynthesize, toString, validatePropertiesgetRefgetCreationStack, getLogicalId, getStack, isCfnElement, overrideLogicalIdjsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSet@Stability(value=Stable) public static final String CFN_RESOURCE_TYPE_NAME
protected CfnGameSessionQueue(software.amazon.jsii.JsiiObjectRef objRef)
protected CfnGameSessionQueue(software.amazon.jsii.JsiiObject.InitializationMode initializationMode)
@Stability(value=Stable)
public CfnGameSessionQueue(@NotNull
software.constructs.Construct scope,
@NotNull
String id,
@NotNull
CfnGameSessionQueueProps props)
scope - - scope in which this resource is defined. This parameter is required.id - - scoped id of the resource. This parameter is required.props - - resource properties. This parameter is required.@Stability(value=Stable)
public void inspect(@NotNull
TreeInspector inspector)
inspect in interface IInspectableinspector - - tree inspector to collect and process attributes. This parameter is required.@Stability(value=Stable) @NotNull protected Map<String,Object> renderProperties(@NotNull Map<String,Object> props)
renderProperties in class CfnResourceprops - This parameter is required.@Stability(value=Stable) @NotNull public String getAttrArn()
@Stability(value=Stable) @NotNull public String getAttrName()
@Stability(value=Stable) @NotNull protected Map<String,Object> getCfnProperties()
getCfnProperties in class CfnResource@Stability(value=Stable) @Nullable public String getCustomEventData()
@Stability(value=Stable)
public void setCustomEventData(@Nullable
String value)
@Stability(value=Stable) @Nullable public Object getDestinations()
@Stability(value=Stable)
public void setDestinations(@Nullable
IResolvable value)
@Stability(value=Stable)
public void setDestinations(@Nullable
List<Object> value)
@Stability(value=Stable) @Nullable public Object getFilterConfiguration()
@Stability(value=Stable)
public void setFilterConfiguration(@Nullable
CfnGameSessionQueue.FilterConfigurationProperty value)
@Stability(value=Stable)
public void setFilterConfiguration(@Nullable
IResolvable value)
@Stability(value=Stable) @NotNull public String getName()
@Stability(value=Stable)
public void setName(@NotNull
String value)
@Stability(value=Stable) @Nullable public String getNotificationTarget()
@Stability(value=Stable)
public void setNotificationTarget(@Nullable
String value)
@Stability(value=Stable) @Nullable public Object getPlayerLatencyPolicies()
@Stability(value=Stable)
public void setPlayerLatencyPolicies(@Nullable
IResolvable value)
@Stability(value=Stable)
public void setPlayerLatencyPolicies(@Nullable
List<Object> value)
@Stability(value=Stable) @Nullable public Object getPriorityConfiguration()
@Stability(value=Stable)
public void setPriorityConfiguration(@Nullable
CfnGameSessionQueue.PriorityConfigurationProperty value)
@Stability(value=Stable)
public void setPriorityConfiguration(@Nullable
IResolvable value)
@Stability(value=Stable) @Nullable public Number getTimeoutInSeconds()
@Stability(value=Stable)
public void setTimeoutInSeconds(@Nullable
Number value)
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