Icemmand Argument Support
Functions
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abstract fun blockPosition(type: PositionLoadType = PositionLoadType.LOADED): IcemmandArgument<BlockPosition3D>
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abstract fun <T> dynamic(type: StringType = StringType.SINGLE_WORD, function: IcemmandSource.(context: IcemmandContext, input: String) -> T?): IcemmandArgument<T>
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open fun <T : Enum<T>> dynamicByEnum(set: EnumSet<T>, tooltip: (T) -> ComponentLike? = null): IcemmandArgument<T>
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open fun <T> dynamicByMap(map: Map<String, T>, type: StringType = StringType.SINGLE_WORD, tooltip: (T) -> ComponentLike? = null): IcemmandArgument<T>
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